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Game Design & Technology

The creation of modern computer and video games relies heavily on the development of high performance game engines that let players experience a rich and meaningful gameplay. This can range from having hyper realistic renderings of dynamic environments through complex procedural generation of massive game worlds, to distributed real-time systems with complex physics-based animations. In all these cases, the success and enjoyment of a game need to be built on a robust and efficient implementation of a game engine.

About the programme

The international Master's programme Game Design & Technology provides students with the necessary technical skills to develop and expand game engines that meet all the requirements mentioned above. Building on international research in games and computer science and over a decade's experience in giving programming courses related to games, the Game Design & Technology programme is uniquely customized to fit companies' needs for highly skilled programmers understanding the importance of gameplay and user experience, but also supporting those who wish to start their own game studios.

The core courses in the Game Design & Technology programme provide students with the skills required to build both small and large game engines, together with an understanding of how to find, test, and evaluate gameplay suitable for the intended target audience. Courses in game research, gameplay design, game engine architecture, and computer graphics give students the combination of theoretical knowledge and practical group projects which is needed to develop advanced game engines or interactive simulations. Based on this foundation, there are elective courses available to students to give them a wide range of possible technical specializations they can focus on or give them the possibility to strengthen skills in design or user experience.

Examples of elective courses include Algorithms for machine learning and Inference, Compiler construction, Fluid mechanics, Information visualization, Mobile computing, Real-time systems, and User analytics.

The programme ends with a master thesis project during which students can either work practically at companies with research topics, or explore them more theoretically in an academic environment.

Degree: Master of Science (MSc)
Credits: 120
Duration: 2 years
Level: Second Cycle
Rate of study: 100%
Instructional time: Daytime
Language of instruction: English
Teaching form: On-campus

For whom

The Game Design & Technology programme is built to give students with a programming background the cutting edge skills that allow them to both work in the game industry or in other technical industries that make use of highly complex and interactive simulations and animations, for example the automotive industry and other companies making extensive use of virtual reality systems.

Programme syllabus

Programme syllabus, Game Design & Technology

Entry requirements and application

Find out about entry requirements, selection, and tuition fees in the digital programme catalogue at University of Gothenburg.

You apply via www.universityadmissions.se (also available through the link above). 

General information on application, IT Faculty

Application, international round:

Game Design & Technology, 120 credits

Application open between November 1 - January 15

Application, national round:

Game Design & Technology, 120 hp

Application open between March 15 - April 15


Specific questions about the programme and its content:

Thommy Eriksson
Programme director
E-mail: thommy@chalmers.se
Phone: +46 (0)31-772 8562


Questions regarding the application and admission process:

Tina Mathé
Study counsellor
E-mail: svl@cse.gu.se
Phone: +46 (0)31-772 1071

Student at CSE

Information for you who are a student at the department.

Page Manager: Simon Ungman Hain|Last update: 8/23/2019

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